Quick hair concept for comic character. I like the first one the most.
Doodlebox
Wednesday, July 2, 2014
Wednesday, April 16, 2014
Another loose fanart
I was watching the 1967 Speed Racer yesterday and felt like drawing a fanart. So here's a Speed with a modern twist (sorry, no pompadour).
Tuesday, April 8, 2014
Tuesday, March 25, 2014
Wednesday, January 22, 2014
Wednesday, December 4, 2013
Wednesday, November 13, 2013
Monday, October 28, 2013
Friday, October 4, 2013
Friday, September 20, 2013
Tuesday, September 10, 2013
Wednesday, May 8, 2013
Wednesday, April 24, 2013
Thursday, October 18, 2012
Friday, September 28, 2012
Tuesday, September 11, 2012
Thursday, August 9, 2012
Sketches
Compiled sketches from my computer. There's one that was made when I was in high school, one that was done in FF tactics style, etc etc...fun times.
Saturday, July 28, 2012
Tuesday, July 17, 2012
Monday, July 16, 2012
Friday, July 13, 2012
Friday, April 27, 2012
Compact Library 3D
It's finished...all hand painted, 'cept for that map...it's a paintover over bagajillion filter layered old public domain old map. I guess that's kinda hand painted too...
Friday, February 24, 2012
I rigged Trip!
Wednesday, February 22, 2012
Friday, February 17, 2012
Practicing faces
Thursday, February 16, 2012
Compact library
Boredom
These are quick (a couple hours tops)...I have an idea in mind, but I'm just trying to figure out how I want to flesh out the library scene as I go.
Tuesday, February 14, 2012
Lulu revisit
Wednesday, February 8, 2012
Monday, December 12, 2011
Thursday, December 8, 2011
Zbrush Dragon
Tuesday, November 8, 2011
Friday, November 4, 2011
Incandescence update
Some updates for the project.
Win pose for the game, posed by Chin Fong.
Test renders + composite
(falloff light and shadow + Ambient Occlusion)
Character concept, model, texture, animation and most of the environment assets in this short are done by myself for a junior project at DigiPen Institute of Technology.
Win pose for the game, posed by Chin Fong.
Test renders + composite
(falloff light and shadow + Ambient Occlusion)
Character concept, model, texture, animation and most of the environment assets in this short are done by myself for a junior project at DigiPen Institute of Technology.
Thursday, October 27, 2011
Neon model
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