Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Friday, February 24, 2012

I rigged Trip!




I rigged and skinned Trip. It's a simple rig so it's not half as good as the one Emmanuel did for the project, but it's working! Also there's only diffuse because of the style we were going for.

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...and a low poly desk for our game. Check out our progress on our producer's blog :)

Original concept by Zach Hartlage


...and this low poly model is by me.


Tuesday, February 14, 2012

Lulu revisit


Revisit of an old character I created about over a year ago. This time I'm challenging myself to create a stylized texture to make the 3D model an illusion of 2D illustration. Will update on the progress!

Monday, December 12, 2011

Project Update


Trip and Granny (Composite)



Trip (Diffuse Only)



Granny Kang (Diffuse only)



Trip and Granny Kang are characters I modeled for our project Pigeon Food

Thursday, December 8, 2011

Zbrush Dragon

A dragon character sculpt with ZSphere, polypaint and basic lighting that I did for ZBrush class.


Concept:



Zbrush Sculpt:






Tuesday, November 8, 2011

Incandescence poster



The poster. A frame from the final render.

Friday, November 4, 2011

Incandescence update

Some updates for the project.

Win pose for the game, posed by Chin Fong.




Test renders + composite


(falloff light and shadow + Ambient Occlusion)





Character concept, model, texture, animation and most of the environment assets in this short are done by myself for a junior project at DigiPen Institute of Technology.

Thursday, October 27, 2011

Neon model

I decided to make an intro of the game team as my 2nd junior project. So here's a high poly of Neon for the intro. She's missing the antennae and the visor.