Wednesday, July 2, 2014


Quick hair concept for comic character. I like the first one the most.

Wednesday, April 16, 2014

Another loose fanart

I was watching the 1967 Speed Racer yesterday and felt like drawing a fanart. So here's a Speed with a modern twist (sorry, no pompadour).

Tuesday, April 8, 2014


Character concept for comic.

Tuesday, March 25, 2014


I just came back from GDC! Saw lots of bulldogs.

Wednesday, January 22, 2014

Neon '14

I found this early concept sketch from Incandescence, so I decided to color it! I like how it turned out. Wish I had illustrator to make it all vector though...

Wednesday, December 4, 2013

Wednesday, November 13, 2013

Mages Mages Mages

My friend's and my Lalafellin Thaumaturges in FF 14!!!
30 mins each...

Monday, October 28, 2013

Red Coat

Red coats are great.

Friday, October 4, 2013

Friday, September 20, 2013

Tuesday, September 10, 2013

Some apocalypse themed thing...

Playing around with mask layer workflow. It's pretty fun and liberating.

Wednesday, May 8, 2013


Adachi, because Persona 4...

Wednesday, April 24, 2013

Backpack Cleric

Aion stuff! My friend (that dual wielding 'assassin' class guy) said I'm a backpack cleric...

Thursday, October 18, 2012

Stuff In Progress

Thought I post a picture here for now...

Friday, September 28, 2012


This was me yesterday...I wasn't a very happy camper.

Tuesday, September 11, 2012


More Aion stuff. My cleric is not short, he is AVERAGE! 
However, my friends insist that he is.

Thursday, August 9, 2012


Compiled sketches from my computer. There's one that was made when I was in high school, one that was done in FF tactics style, etc times.

Sunday, July 29, 2012

I'm replaying this game now. Oh the memories :D
Ursula is my favorite by design.

Saturday, July 28, 2012

Tuesday, July 17, 2012

Link and Urns

Yep...just Link.

Monday, July 16, 2012



Friday, July 13, 2012


Trying out a different painting style.

Friday, April 27, 2012

Compact Library 3D

It's finished...all hand painted, 'cept for that's a paintover over bagajillion filter layered old public domain old map. I guess that's kinda hand painted too...

There are some things that I could have done better, but I'm moving on to a next project unless this one has positive reviews.

Friday, February 24, 2012

I rigged Trip!

I rigged and skinned Trip. It's a simple rig so it's not half as good as the one Emmanuel did for the project, but it's working! Also there's only diffuse because of the style we were going for.


...and a low poly desk for our game. Check out our progress on our producer's blog :)

Original concept by Zach Hartlage

...and this low poly model is by me.

Wednesday, February 22, 2012

Friday, February 17, 2012

Practicing faces

Some reference used for practice drawing the features.

Drawn on different days and I was playing around with style...
I find warm skin tone hard to paint.

Thursday, February 16, 2012

Compact library

Still keeping them low poly, I refined some shapes, created more objects, and did a rough paint over for the feeling I want for my scene. Feel free to let me know what you think.


These are quick (a couple hours tops)...I have an idea in mind, but I'm just trying to figure out how I want to flesh out the library scene as I go.

Tuesday, February 14, 2012

Lulu revisit

Revisit of an old character I created about over a year ago. This time I'm challenging myself to create a stylized texture to make the 3D model an illusion of 2D illustration. Will update on the progress!

Wednesday, February 8, 2012

Compact Car Texture

Model by Aleksey G. This pass is diffuse only.

Monday, December 12, 2011

Project Update

Trip and Granny (Composite)

Trip (Diffuse Only)

Granny Kang (Diffuse only)

Trip and Granny Kang are characters I modeled for our project Pigeon Food

Thursday, December 8, 2011

Zbrush Dragon

A dragon character sculpt with ZSphere, polypaint and basic lighting that I did for ZBrush class.


Zbrush Sculpt:

Tuesday, November 8, 2011

Incandescence poster

The poster. A frame from the final render.

Friday, November 4, 2011

Incandescence update

Some updates for the project.

Win pose for the game, posed by Chin Fong.

Test renders + composite

(falloff light and shadow + Ambient Occlusion)

Character concept, model, texture, animation and most of the environment assets in this short are done by myself for a junior project at DigiPen Institute of Technology.

Thursday, October 27, 2011

Neon model

I decided to make an intro of the game team as my 2nd junior project. So here's a high poly of Neon for the intro. She's missing the antennae and the visor.